Noah and I sit down to thank all the people who have made the first season of Another Castle possible, including our incredible guests and Ariyoshi, the Japanese restaurant where (almost) all the episodes have been recorded. We also talk about our favorite episodes, why we started the podcast, and potential guests for the next season.

Thanks to everyone who’s been listening!

The episode is up on iTunes but you can also download it here:

Another Castle Episode 20 – End of Season

Industry veteran and lead game designer on Uncharted and Uncharted 2, Richard Lemarchand, sat down with us to talk about his career and his thoughts on the art of making games. Recounting his rise through the game industry Lemarchand touches on a number of other topics, including storytelling and the challenges of designing a multi-player cart racer. We also talk about indie and art games and whether he would ever consider leaving AAA development to work on more personal projects.

The episode is up on iTunes but you can also download it here:

Another Castle Episode 19 – A Conversation with Richard Lemarchand

Adam Saltsman, co-founder of Semi Secret, developer behind Canabalt, and creator of Flixel, sits down to talk about his career and his different projects. We talk about how and why he got into game development as well as his thoughts on game design and the long slow process of creating Flixel. We also spend a little time talking about the genius of Super Street Fighter IV.

The episode is up on iTunes but you can also download it here:

Another Castle Episode 18 – A Conversation with Adam Saltsman

Sitting down with us this week is Naomi Clark, a game designer and producer and a veteran of the New York City development scene. We talk about he career as a game developer, including some stories about her former work at GameLab. We also discuss her opinions of Farmville and her idea of the ‘Fantasy of Labor‘ that she says is the reason for the game’s popularity. Finally she gives some brief advice for those thinking about working on game in New York.

Note: There were some audio problems with my mic that caused me to sound very quiet (which is perhaps for the best), but you can hear Naomi very clearly!

The episode is up on iTunes but you can also download it here:

Another Castle Episode 17 – A Conversation with Naomi Clark

This week our old friend, Kevin Cancienne, who’s the Director of Game Development at area/code, dropped by to talk about his career as a game developer in New York City. In the process we get the story behind their hit game Drop7, as well as advice for aspiring game designers who also know how to program. Finally, we talk about Kevin’s experiment with league level play in Valve’s Team Fortress 2.

The episode is up on iTunes but you can also download it here:

Another Castle Episode 16 – A Conversation with Kevin Cancienne

McKenzie Wark, media theorist and all around brilliant guy, sits down with us this week to talk about his book Gamer Theory. Wark talks about what place games have in the contemporary condition, and how we can use them to understand and critique the world in which we’re living. We also get into a discussion of the 50s and 60s group the Situationist International, and the board game, Kriegspiel, that was designed by one of its key member, Guy Debord.

The episode is up on iTunes but you can also download it here:

Another Castle Episode 15 – A Conversation with McKenzie Wark

Legendary chip musician and digital artist, Jeremiah ‘nullsleep’ Johnson, stopped by this week to talk about his work, both musical and non-musical, as well as the joy of ‘shmups’. One of the founding members of 8bitpeoples, Jeremiah gives a brief history of chiptune music from its origins in the demo scene up to newer bands like Anamanaguchi. We also spend a bit of time discussing what some consider a dead genre, the ‘shooter’, and why its particular charms are being mostly ignored by today’s gamers. Finally, we briefly talk about some of the non-musical work Jeremiah’s been doing, including his game hacking project called Data Spills.

The episode is up on iTunes but you can also download it here:

Another Castle Episode 14 – A Conversation with Jeremiah Johnson

Adam Parrish, a professor of programming and digital poetics, stopped by to talk about interactive fiction. Having recently had his own piece of ‘IF’, Earl Grey (co-written with Rob Dubbin of the Colbert Report), place fifth in the Interactive Fiction Competition, Adam describes both the best and the worst things about the genre. In the second half of the podcast we talk about the use of language in games, how Animal Crossing gets it right and Mass Effect gets it wrong, and if it’s legitimate to talk about games as ‘texts’.

The episode is up on iTunes but you can also download it here:

Another Castle Episode 13 – A Conversation with Adam Parrish

Greg Costikyan dropped by the bar to discuss his long career in games and what he sees as the future of the industry. In the first part we talk about his start as a board war game designer at the tender age of sixteen up to his founding of the independent digital distribution channel Manifesto Games. Moving on fro the we talk about the state of the independent game scene and its relationship to the larger industry. We close with the things that give him hope for the future, including the resurgence of PC gaming.

The episode is up on iTunes but you can also download it here:

Another Castle Episode 12 – A Conversation with Greg Costikyan

Mark Essen, better known as ‘messhof‘, sits down with us this week and talks about his short, but so far illustrious career as an independent game developer. From his high school days in Los Angeles programming opaque exploration games to his emergence as the art world’s favorite game designer, we talk about his influences, what he likes and dislikes about his own games, as well as how he feels about the independent game scene.

The episode is up on iTunes but you can also download it here:

Another Castle Episode 11 – A Conversation with Mark Essen